The Courses
All four courses, decoded from the game's .MST vector data
into hole-by-hole maps — every tree, hazard, and routing line the game
shipped in 1988.
Course A · PAR 71
Cypress Creek
Tree-lined Texas parkland, modeled on the Cypress Creek course at Champions Golf Club in Houston.
View all 18 holes →
Course B · PAR 72
Doral Country Club
Miami's Blue Monster — water, sand, and a par-5 opener, just like the real thing.
View all 18 holes →
Course C · PAR 72
St Andrews
The Old Course. The decoded data holds exactly one tree on all 18 holes — faithful to the famously treeless links.
View all 18 holes →
Course D · PAR 72
Gauntlet Country Club
Access Software's own invention: a fictional course designed to punish. The manual dared you to survive it.
View all 18 holes →
The Soundboard
28 sounds pulled straight from the game data: 23 RealSound
.RSH files plus 5 bird calls from the
BRDS*.EDT ambience files. Click a tile — or hit its key —
to play. Effects in green, the announcer in blue, birds in yellow.
Announcer — RealSound speech
Sound Effects
Birds — uncompressed "STEVE" ambience
Deep Dives
How the impossible parts actually worked, reverse-engineered from the shipped bits.
Teardown · audio, maps & sprites
Decoding the Disk
How a 1-bit PC speaker learned to talk: the RealSound Huffman codec and PWM playback engine — and how the same decoder turned out to hide the course maps, the golfer sprite, and the birds.
Read the teardown →